*The higher the score the more problematic the activity.
Below is a narrative of the chart shown above.
Condition
Typical Experience
Experience with Design
Using Manual Doors
19
9
Using Public Telephones
17
16
Using Maps
23
10
Using Stairs
20
15
Using Escalators
18
10
Using Vending Machine
24
10
Obtaining Displayed Products
24
13
Obtaining Information or Assistance at a Service Desk
20
12
Using Automatic Doors
11
24
Using Seating/Waiting Areas
16
19
Using Drinking Fountain
18
17
