*The higher the score the more problematic the activity.
Below is a narrative of the chart shown above.
Condition
Typical Experience
Experience with Design
Using Manual Doors
7
4
Using Public Telephones
9
11
Using Maps
12
5
Using Stairs
5
9
Using Escalators
4
6
Using Vending Machine
11
6
Obtaining Displayed Products
8
5
Obtaining Information or Assistance at a Service Desk
13
5
Using Automatic Doors
6
16
Using Seating/Waiting Areas
5
12
Using Drinking Fountain
8
9
