*The higher the score the more problematic the activity.
Below is a narrative of the chart shown above.
Condition
Typical Experience
Experience with Design
Using Manual Doors
17
8
Using Public Telephones
18
14
Using Maps
15
9
Using Stairs
19
14
Using Escalators
16
9
Using Vending Machine
15
9
Obtaining Displayed Products
16
10
Obtaining Information or Assistance at a Service Desk
20
11
Using Automatic Doors
8
19
Using Seating/Waiting Areas
13
18
Using Drinking Fountain
16
16
