*The higher the score the more problematic the activity.
Below is a narrative of the chart shown above.
Condition
Typical Experience
Experience with Design
Using Manual Doors
25
12
Using Public Telephones
19
14
Using Maps
15
10
Using Stairs
31
17
Using Escalators
27
10
Using Vending Machine
23
13
Obtaining Displayed Products
22
16
Obtaining Information or Assistance at a Service Desk
19
10
Using Automatic Doors
10
28
Using Seating/Waiting Areas
18
25
Using Drinking Fountain
22
27
