*The higher the score the more problematic the activity.
Below is a narrative of the chart shown above.
Condition
Typical Experience
Experience with Design
Using Manual Doors
28
14
Using Public Telephones
22
16
Using Maps
16
10
Using Stairs
35
19Using Escalators
31
11
Using Vending Machine
28
16
Obtaining Displayed Products
26
18
Obtaining Information or Assistance at a Service Desk
20
11
Using Automatic Doors
11
33
Using Seating/Waiting Areas
20
28
Using Drinking Fountain
25
31
